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kitaness

32
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3
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A member registered Jan 11, 2016

Recent community posts

I'm the programmer on this game. It's not supposed to lose save data between sessions. It stores your saves in the cosmo.sav file, which should be in the same folder as the game exe. 

The first thing that comes to mind is that the game might not be able to create the cosmo.sav file if it's on your desktop or something. You could try moving your installation to a different folder. If you have the game folder open, you should see the cosmo.sav file appear shortly after you enter the name for your first save.

Yes, there are still occasional reports of false positives from antivirus software. Some antivirus software is overly eager to flag any executable that isn't already being used by numerous users.

You could try to add an exception for the game's executable in your antivirus software, or disable the antivirus software before running cosmobreeder.

As for the folder being difficult to delete, that could be due to the AV's quarantine procedure or the way that it terminated the executable causing windows to believe that the folder was still in use.

I haven't used Mint much myself, but I installed it on a computer I have sitting around here to check. I was able to start and play the latest public build via its exe on Linux Mint 20.2 Cinnamon, using the 'wine64' package from the default mint repositories.

Do you only have a 32-bit version of WINE installed, by chance? That's the only thing I can think of at the moment.

Open the zip file in WinRAR, then click the "Extract To" button. Another window named "Extraction Path and Options" will pop up. Select the folder that you want to extract the game to, then click the OK button.


Then navigate to the folder that you extracted the game to and run the game by double clicking CosmobreederYiffai.exe.

It looks like an error caused by attempting to run the game directly out of the zip file it's in. Try to fully extract the zip file into a folder on your computer, then run CosmobreederYiffai.exe from there.

We uploaded another new version today to alleviate additional false positives from antivirus software. I suggest completely removing the game folder and any zip files you downloaded before, then redownloading the game from itch.

In the event that your antivirus does still flag the game executable, you can delete the executable (or allow your AV software to delete it) and use the backup-run script included with the game to start it instead.

We uploaded another new version today to alleviate additional false positives from antivirus software. I suggest completely removing the game folder and any zip files you downloaded before, then redownloading the game from itch.

In the event that your antivirus does still flag the game executable, you can delete the executable (or allow your AV software to delete it) and use the backup-run script included with the game to start it instead.

Try the latest release. I've improved its error reporting on startup. 

In most cases, a crash on startup is caused by your graphics drivers not being up-to-date or your graphics card not being supported.

Try the latest release. I've improved its error reporting on startup. 

In most cases, a crash on startup is caused by your graphics drivers not being up-to-date or your graphics card not being supported.

We've made some changes to hopefully avoid false positives from antivirus software. 

If you download the current release on itch, it may work better for you.  Try the backup-run.cmd script in the event that your antivirus still removes the exe files.

Try the latest release. I've improved its error reporting on startup. 

In most cases, a crash on startup is caused by your graphics drivers not being up-to-date or your graphics card not being supported.

We've made some changes to hopefully avoid false positives from antivirus software. 

If you download the current release on itch, it may work better for you.  Try the backup-run.cmd script in the event that your antivirus still removes the exe files.

Did the game put a file called "cosmobreeder-error" in its folder when it crashed? If it did, could you email it to me at kita@kemosho.co ?

Your copy of the game might not be able to create files because of where it is on your computer. Could you try making a folder on your hard drive like C:\cosmobreeder and moving the game there? A different drive letter should also be fine.

If you have an Intel HD Graphics 2000 or 3000, you may have some difficulty getting the drivers installed on Windows 10. Intel has not shipped any official drivers for these parts.

A post on Intel's support forum suggests that you may be able to install the version for windows 8.1 and earlier: 

community.intel.com/t5/Graphics/Intel-HD-Graphics-Driver-2000-3000-for-Windows-10/m-p/343553#M21778

The error ("Pixel format not accelerated") is typically caused due to either your GPU not having OpenGL compatibility or, more likely, a problem with the video drivers.

What kind of GPU is installed on your system? If it's a relatively recent one, make sure that its drivers are installed and up to date. 

I've created a small cmd script that may help diagnose this:

https://drive.google.com/file/d/1XbtZ__o1gu50nSaMqCI9fmq8ubZVZyKz/view?usp=shari...

Download this file and place it in the folder with CosmobreederYiffai.exe, then double click it to run.  This will attempt to launch the game while displaying a console window.

Let me know if the game runs or not using this script and what, if any, error messages are printed to the console.

I'm the programmer on this project. A few questions:

Which version of windows are you using, specifically?

Some antivirus software can interfere with the game. Are you using any?

Where have you extracted the game to? On some systems, there can be permissions issues running software from the Desktop or from other folders that windows considers sensitive.

You can answer here or email me at kita@kemosho.co if you'd prefer.

Sorry about that! We didn't have an OS set on the demo package which was causing the itch app to fail to launch it. This should be fixed now.

Programmer on this project here. I'm still on El Capitan myself, and haven't tried it on Sierra. Make sure that the version of Java installed is 1.8. It won't work on earlier versions. If that isn't the problem, try running the game via the terminal (with the java -jar anubis-multi.jar command from the install directory) and let me know what it prints out.

It's not able to extract a file that's present in the game archive, which might be a permissions error. You could try moving the game folder to a different location and running it from there, or running it as an administrator.

Seems like Minecraft works around this by bundling an older version of Java, since the bug is partially related to using JRE 1.8. I've been thinking about downgrading to only requiring JRE 1.7 for the final release, which might fix the problem.

This error is usually caused by not having a driver that supports a sufficient version (or any version) of OpenGL installed. Try installing the latest drivers for your GPU, and if that doesn't work, what GPU or motherboard do you have?

Hmm, what kind of GPU do you have? The "pixel format not accelerated" thing can apparently pop up on older AMD/ATI cards. There's unfortunately no fix I can provide for that for this demo. I may be able to fix this for future versions though.

Failure of CreateEnvironmentBlock seems to be an issue with multiple games. It doesn't seem to be getting to the point of actually running the game, so I don't think there's anything I can do it about it. Might be related to: https://github.com/itchio/itch/issues/833

If you suspect that it's actually an issue with the game, you could try running its .jar file directly via the command line and letting me know what it prints out.

There have been issues for some Windows 10 users in the past with this demo. Can you run the game in a command prompt using 'java -jar [path/to/anubis.jar]' and tell me what it prints when it tries to run the game?

XInput support in this demo is pretty janky. The release version will use the actual XInput library when running on Windows and support controller remapping. LibGDX is fairly primitive when it comes to audio support. In order to fix it I'd probably have to write my own wrapper around OpenAL...

That's a pretty old integrated GPU, even though it's supposed to support OpenGL 2.1 and thus GLSL 1.20 shaders. All I can really suggest is installing the latest drivers for it form Nvidia - if you're using the default windows driver it may not support all the features that the GPU is supposed to.

It's probably failing to compile the shader that does the boss transition effect. What kind of graphics hardware does your system have?

You'll need to have Java installed. Click the windows button and search for cmd in the lower search bar. Click the result cmd.exe. In the window that comes up type cd [path to the unzipped demo] . Then type java -jar anubis-demo.jar , substituting the jar name if you have the other version.

Try running the game from the command line, and tell me what it says. Also, what OS/version are you on?

(1 edit)

There's now a jar for linux available that has all the natives included.

(1 edit)

It's using LibGDX 1.7.2, and [previously I stated here that the native libs are in the jar, which they're not].

Edit: It seems the packager I'm using helpfully removed all non-windows native libs. I'll look into getting a fixed release out for linux users.